Home > Uncategorized > Take a picture and upload it using Webworks on Playbook

Take a picture and upload it using Webworks on Playbook

When I tried to port a BlackBerry Phonegap project (v 2.0.4) to Playbook (QNX), I noticed that the camera did not return data as Base64 data, rather a FILE_URI, despite the Camera destination type being set to DATA_URL – So going back to first principles, I tried to re-implement the camera capture using BlackBerry WebWorks only.

After 14 tests and failures, this is the final version that worked:

<!DOCTYPE html PUBLIC “-//W3C//DTD HTML 4.01 Transitional//EN” >
<meta http-equiv=”Content-Type” content=”text/html; charset=UTF-8″>
<meta name=”viewport” id=”viewport” content=”height=device-height,width=device-width,user-scalable=no” />
<script src=”jquery.js”></script>
<script language=”javascript” type=”text/JavaScript” >
function takePicture()
blackberry.media.camera.takePicture(successCB, closedCB, errorCB);

function successCB(filePath)
var can = document.getElementById(‘canvas’);
var ctx = can.getContext(‘2d’);
var img = new Image();
img.onload = function(){
can.width = img.width/10;
can.height = img.height/10;
ctx.drawImage(img, 0, 0, img.width/10, img.height/10);
var b64Text = can.toDataURL();
b64Text = b64Text.replace(“data:image/png;base64,”,””);
img.src = filePath;
function upload(imageURI)
type: “POST”,
url: “http://xxx.yourwebsite.com/upload.aspx&#8221;,
data: { image: imageURI}
}).done(function( msg ) {
alert( “Failed to save:” + b);
function closedCB() {}
function errorCB(e) {}
<body >
<p>(V14) Test the Camera by pressing the button below</p>
<b><a href=”#” onclick=”takePicture();”>Take a Picture</a></b><br>
<canvas id=”canvas”></canvas>

Again, I’ve omitted the URL of the uploading script, but the source code for this can be found earlier in this blog.

I did notice that Webworks’ BlobToString BASE64 didn’t seem to work, so I instead, drew the image onto a canvas, (resized to a 10th of the normal size, since the PlayBook’s photos are massive). And called toDataURL on the canvas to get the Base64 image, then stripped off the data:image/png;base64,

Now, to replace the non-working Phonegap code with this working code…

Categories: Uncategorized
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