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Writing a text file from SQL server
1. Create the following Stored Procedure:
CREATE PROCEDURE usp_UseOA (
@File varchar(1000)
, @Str varchar(1000)
)
AS
DECLARE @FS int
, @OLEResult int
, @FileID int
EXECUTE @OLEResult = sp_OACreate
'Scripting.FileSystemObject'
, @FS OUT
IF @OLEResult <> 0
BEGIN
'Error: Scripting.FileSystemObject'
END
-- Opens the file specified by the @File input parameter
execute @OLEResult = sp_OAMethod
@FS
, 'OpenTextFile'
, @FileID OUT
, @File
, 8
, 1
-- Prints error if non 0 return code during sp_OAMethod OpenTextFile execution
IF @OLEResult <> 0
BEGIN
PRINT 'Error: OpenTextFile'
END
-- Appends the string value line to the file specified by the @File input parameter
execute @OLEResult = sp_OAMethod
@FileID
, 'WriteLine'
, Null
, @Str
-- Prints error if non 0 return code during sp_OAMethod WriteLine execution
IF @OLEResult <> 0
BEGIN
PRINT 'Error : WriteLine'
END
EXECUTE @OLEResult = sp_OADestroy @FileID
EXECUTE @OLEResult = sp_OADestroy @FS
2. Allow OLE Automation on the database
sp_configure 'show advanced options', 1;
GO
RECONFIGURE;
GO
sp_configure 'Ole Automation Procedures', 1;
GO
RECONFIGURE;
GO
3. Call the stored proc
usp_UseOA 'c:dfslog.txt','hello world'
NB: The SQL server account will have to have read/write access to the destination folder.
Hello World for the Wii
#include <stdlib.h>
#include <gccore.h>
#include <wiiuse/wpad.h>
static void *xfb = NULL;
static GXRModeObj *rmode = NULL;
//———————————————————————————
int main(int argc, char **argv) {
//———————————————————————————
// Initialise the video system
VIDEO_Init();
// This function initialises the attached controllers
WPAD_Init();
// Obtain the preferred video mode from the system
// This will correspond to the settings in the Wii menu
rmode = VIDEO_GetPreferredMode(NULL);
// Allocate memory for the display in the uncached region
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
// Initialise the console, required for printf
console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
// Set up the video registers with the chosen mode
VIDEO_Configure(rmode);
// Tell the video hardware where our display memory is
VIDEO_SetNextFramebuffer(xfb);
// Make the display visible
VIDEO_SetBlack(FALSE);
// Flush the video register changes to the hardware
VIDEO_Flush();
// Wait for Video setup to complete
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
// The console understands VT terminal escape codes
// This positions the cursor on row 2, column 0
// we can use variables for this with format codes too
// e.g. printf ("x1b[%d;%dH", row, column );
printf("x1b[2;0H");
printf("Hello World!");
while(1) {
// Call WPAD_ScanPads each loop, this reads the latest controller states
WPAD_ScanPads();
// WPAD_ButtonsDown tells us which buttons were pressed in this loop
// this is a "one shot" state which will not fire again until the button has been released
u32 pressed = WPAD_ButtonsDown(0);
// We return to the launcher application via exit
if ( pressed & WPAD_BUTTON_HOME ) exit(0);
// Wait for the next frame
VIDEO_WaitVSync();
}
return 0;
}